#version 300 es

uniform float u_offset;

layout(location = 0) in vec4 a_position;
layout(location = 1) in vec2 a_texCoord;

out vec2 v_texCoord;

void main()
{
    gl_Position = a_position;
    gl_Position.x += u_offset;
    v_texCoord = a_texCoord;
}